Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Bernard Rouse run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
During a battle, defeat or victory depends on Bernard Rouse's actions. Bernard Rouse actions lead to an honorabe discharge. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Find Ancient Technology. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A good deal ensures Bernard Rouse is living the high life for a few years. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |