Project Worker Bernice Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 40 M 4 (-1) 11 (1) 7 (0) 3 (-1) 4 (-1) 3 (-1)4B7343
Nit picker
 
Skills
Animals (Handling) 1
Astrogation 0
Carouse 0
Drive 0
Engineer (Life Support) 1
Gun Combat 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Melee (Grapple) 1
Pilot 0
Profession (Freeloader) 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Citizen Colonist 12
Drifter Scavenger 01
Believer Missionary/Humanitarian Project Worker12
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Injured. Fully recovered. Owe 2,500 for medical bills.
2 21 Became a Citizen (Colonist).
2 22 Bernice Weakman gain experience in a technical field as a computer operator or surveyor.
2 25 Promoted to Citizen (Colonist) rank 1.
3 25 Continued as Citizen (Colonist).
3 28 A revolution, attack or other unusual event throws Bernice Weakman's life into chaos, forcing Bernice Weakman to leave the planet.
4 28 Became a Drifter (Scavenger).
4 30 Bernice Weakman do not know what happened to Bernice Weakman. There is a gap in Bernice Weakman's memory.
5 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 33 Bernice Weakman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
5 34 Forced to continue current assignment.
5 34 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
6 34 Continued as Believer (Missionary/Humanitarian).
6 37 Bernice Weakman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
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