Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
An investigation takes on a dangerous turn. |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Scarred. Owe 2,500 for medical bills. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Bertram McPherson's work ends up coming home with Bertram McPherson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |