Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Accepted a deal with criminal or other figure under investigation. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Blair Sweet's scout ship is one of the first on the scene to rescue the survivors of a disaster but Blair Sweet fail to help. Gain an Enemy. |
2 |
24 |
Blair Sweet have no idea what happened to Blair Sweet – they found Blair Sweet's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Blair Sweet's ship is damaged, and Blair Sweet have to hitch-hike Blair Sweet's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 3 Contacts. Gain 3 Enemies. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Amnesia. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Moved to a new world. |