Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Gained a contact. |
1 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Army Support) with previous rank. |
2 |
23 |
Surrounded and outnumbered by the enemy, Bob Neal hold out until relief arrives. |
2 |
26 |
Promoted to Army (Army Support) officer rank 3 with the new title Major. |
3 |
26 |
Voluntarily left Army Support |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Bob Neal's Contacts or Allies betrays Bob Neal, ending Bob Neal's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
29 |
Bob Neal is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
29 |
Failed to qualify for Infantry (Army). |
5 |
29 |
Switched to Drifter (Scavenger). |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
36 |
Bob Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |