Senior Crewman Boss McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 40 M 4 (-1) 5 (-1) 5 (-1) 10 (1) 6 (0) 5 (-1)455A65
Evasive
 
Skills
Animals 0
Athletics (Strength) 1
Deception 0
Drive 0
Gambler 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Profession (Worker/Biologicals) 1
Profession (Freeloader/Security) 1
Recon 0
Science (Physical Sciences) 0
Stealth 0
Steward 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Prisoner Fixer 12
Drifter Barbarian 01
Merchant Merchant Marine Senior Crewman11
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Became a Drifter (Wanderer).
1 21 Survived a risky adventure but gained nothing.
2 22 Continued as Drifter (Wanderer).
2 23 Accused of a crime
3 26 Became a Prisoner (Fixer).
3 27 A guard takes a dislike to Boss McMillan.
4 30 Continued as Prisoner (Fixer).
4 34 Vocational Training.
4 34 Promoted to Prisoner (Fixer) rank 1.
4 34 Paroled from prison.
5 34 Failed to qualify for Colonist (Citizen).
5 34 Switched to Drifter (Barbarian).
5 36 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
6 36 Failed to qualify for Worker (Citizen).
6 36 Submitted to the draft.
6 36 Became a Merchant (Merchant Marine) with the new title Crewman.
6 37 Gained a contact.
6 40 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
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