Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Boyd Penn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Merchant Academy. |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Boyd Penn's work ends up coming home with Boyd Penn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Boyd Penn's Contacts or Allies betrays Boyd Penn, ending Boyd Penn's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Scholar (Scientist). |
5 |
29 |
Advanced training in a specialist field. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Switched to Scholar (Physician) with previous rank. |
6 |
33 |
Entangled in a bureaucratic or legal morass that distracts Boyd Penn from Boyd Penn's work. |
7 |
36 |
Continued as Scholar (Physician). |
7 |
38 |
Assigned to work on a secret project for a patron or organisation. |