Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Burton Norman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Journalist (Entertainer). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Burton Norman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Burton Norman fail to help. Gain an Enemy. |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Continued as Scout (Courier). |
3 |
28 |
Burton Norman have no idea what happened to Burton Norman – they found Burton Norman's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
31 |
Gain a patron in the arts. Gain an Ally |
4 |
32 |
Promoted to Entertainer (Artist) rank 1. |
5 |
32 |
Voluntarily left Artist |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Burton Norman come into conflict with a splinter group Burton Norman's own religion which maintains Burton Norman's version is the wrong one. Gain 3 Rivals. |
6 |
33 |
Switched to Drifter (Scavenger). |