Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Buster Magrath's business expands, Buster Magrath's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
27 |
Gain Enemy if Buster Magrath don't already have one. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Buster Magrath's Contacts or Allies betrays Buster Magrath, ending Buster Magrath's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Scout (Explorer). |
5 |
35 |
Psychologically damaged by Buster Magrath's time in the scouts. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
37 |
Assigned to the security staff of a space station. |
6 |
39 |
Forced to muster out. |