Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Corporate Agent (Agent). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
29 |
Cameron Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Failed to qualify for Journalist (Entertainer). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
32 |
Hard times caused by a lack of interstellar trade costs Cameron Paul's job. |
4 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
32 |
Returned to Drifter (Barbarian). |
4 |
34 |
Betrayed by a friend. One of Cameron Paul's Contacts or Allies betrays Cameron Paul, ending Cameron Paul's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Rogue (Thief). |
5 |
37 |
A police detective or rival criminal forces Cameron Paul to flee and vows to hunt Cameron Paul down. Gain an Enemy. |