Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Carl Hawkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Given advanced training in a specialist field |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Carl Hawkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
32 |
Severely injured. Owe 20,000 for medical bills. |
6 |
32 |
Became a Rogue (Thief). |
6 |
33 |
Arrested and charged. |
6 |
33 |
Failed to defend self. Gain an Enemy and go to prison. |
6 |
36 |
Promoted to Rogue (Thief) rank 1. |
7 |
36 |
Became a Prisoner (Thug). |
7 |
37 |
Lightly injured, no permanent damage. Fully recovered. |