Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Carl Howard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
29 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
29 |
Failed to qualify for Broker (Merchant). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
32 |
Attempted a risky adventure and was injured. |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Carl Howard's Contacts or Allies betrays Carl Howard, ending Carl Howard's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Switched to Entertainer (Journalist). |
6 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Carl Howard far from home. |