Crewman Carlton Stanley  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 40 M 7 (0) 6 (0) 9 (1) 7 (0) 6 (0) 5 (-1)769765
Bossy, Open to change
 
Skills
Art (Performing) 0
Broker 0
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Gambler 1
Persuade 1
Science (Robotic Sciences/Cybernetics) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Scout Surveyor 01
Merchant Free Trader 12
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Norman Mcarthy Contact 3 2 3 4 Lancian (M/50)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
2 19 Became a Scout (Surveyor).
2 22 Carlton Stanley's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
3 23 Became a Merchant (Free Trader).
3 25 Embroiled in legal trouble.
3 27 Promoted to Merchant (Free Trader) rank 1.
4 27 Continued as Merchant (Free Trader).
4 28 A series of bad deals and decisions force Carlton Stanley into bankruptcy. Carlton Stanley salvages what Carlton Stanley can.
5 28 Failed to qualify for Field Researcher (Scholar).
5 28 Submitted to the draft.
5 28 Switched to Merchant (Merchant Marine) with the new title Crewman.
5 32 Make an unexpected connection outside Carlton Stanley's normal circles. Gain a Contact.
6 32 Continued as Merchant (Merchant Marine).
7 36 Continued as Merchant (Merchant Marine).
An error has occurred. This application may no longer respond until reloaded. Reload 🗙