Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
24 |
Became a Merchant (Merchant Marine). |
3 |
25 |
Make an unexpected connection outside Carroll Holt's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Failed to qualify for Infantry (Army). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Find Ancient Technology. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |