Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Carson Gardiner far from home. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Carson Gardiner's ship is damaged, and Carson Gardiner have to hitch-hike Carson Gardiner's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
22 |
Failed to qualify for Intelligence (Agent). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
24 |
Betrayed by a friend. One of Carson Gardiner's Contacts or Allies betrays Carson Gardiner, ending Carson Gardiner's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Carson Gardiner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
28 |
Returned to Drifter (Barbarian). |
5 |
32 |
Forced to muster out. |
6 |
32 |
Failed to qualify for Broker (Merchant). |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
36 |
Carson Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Merchant (Broker). |
7 |
38 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |