Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Vessel participates in a diplomatic mission. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Charley Obrien foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
32 |
Vessel participates in a notable military engagement. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
33 |
Nearly killed. Fully recovered. |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
35 |
Amnesia. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |