Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Chester Watson spend a great deal of time on the fringes of Charted Space. |
1 |
19 |
Chester Watson have no idea what happened to Chester Watson – they found Chester Watson's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Chester Watson's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
28 |
Failed to qualify for Ground Assault (Marine). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Chester Watson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
35 |
Chester Watson do not know what happened to Chester Watson. There is a gap in Chester Watson's memory. |
6 |
35 |
Failed to qualify for Partisan (Shaper Priest). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
37 |
Chester Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |