Chris Lowe  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 40 M 2 (-2) 5 (-1) 7 (0) 4 (-1) 6 (0) 10 (1)25746A
No Self Confidence, Faith In Self, Educated
 
Skills
Astrogation 1
Broker 0
Drive (Wheel) 1
Electronics (Comms) 1
Flyer (Ornithopter) 1
Gun Combat 0
Mechanic 0
Persuade 2
Pilot 0
Seafarer 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout13
Merchant Free Trader 12
Citizen Corporate 11
 
Name Type Affinity Enmity Power Influence Species
Emmer Marshall Enemy 0 3 1 1 Sydite (F/25)
Emmer Marshall belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Spend several years jumping from world to world in Chris Lowe's scout ship.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 25 Chris Lowe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Chris Lowe fail to help. Gain an Enemy.
2 25 Psychologically damaged by Chris Lowe's time in the scouts.
3 26 Continued as Scout (Courier).
3 29 Chris Lowe's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
4 30 Became a Merchant (Free Trader).
4 31 Chris Lowe's business or ship thrives.
4 34 Promoted to Merchant (Free Trader) rank 1.
5 34 Continued as Merchant (Free Trader).
5 35 Scarred. Fully recovered. Owe 2,500 for medical bills.
6 35 Became a Citizen (Corporate).
6 39 Chris Lowe is rewarded for Chris Lowe's diligence or cunning.
6 39 Promoted to Citizen (Corporate) rank 1.
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