Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Uncover a major conspiracy against Christ Fawns's employers. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Christ Fawns have been following false teachings! |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
24 |
Scarred. Owe 1,250 for medical bills. |
4 |
24 |
Became a Merchant (Broker). |
4 |
27 |
A good deal ensures Christ Fawns is living the high life for a few years. |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
31 |
Make an unexpected connection outside Christ Fawns's normal circles. Gain a Contact. |
6 |
32 |
Continued as Merchant (Broker). |
6 |
36 |
Embroiled in legal trouble. |
6 |
36 |
Promoted to Merchant (Broker) rank 2. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
38 |
Embroiled in legal trouble. |
7 |
40 |
Forced to muster out. |