Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A sudden war destroys Clarence Perez's trade routes and contacts, forcing Clarence Perez to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Became a Drifter (Scavenger). |
3 |
24 |
Voluntarily left Scavenger |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
Spend several years jumping from world to world in Clarence Perez's scout ship. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Psychologically damaged by Clarence Perez's time in the scouts. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |