Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes wrong and Clark Harrison is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Attacked by enemies that Clark Harrison easily defeat. |
2 |
21 |
Gain Enemy if Clark Harrison don't already have one. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
Find an Alien Artifact. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Failed to qualify for Law Enforcement (Agent). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
31 |
Betrayed by a friend. One of Clark Harrison's Contacts or Allies betrays Clark Harrison, ending Clark Harrison's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Failed to qualify for Courier (Scout). |
6 |
31 |
Switched to Drifter (Barbarian). |
6 |
33 |
Clark Harrison run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Failed to qualify for Colonist (Citizen). |
7 |
33 |
Returned to Drifter (Scavenger). |
7 |
36 |
Find valuable salvage. |