Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Claude Armstrong's Contacts or Allies betrays Claude Armstrong, ending Claude Armstrong's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Corporate (Citizen). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Scout (Courier). |
4 |
28 |
Spend several years jumping from world to world in Claude Armstrong's scout ship. |
5 |
30 |
Continued as Scout (Courier). |
5 |
34 |
Perform an exemplary service for the scouts. |
6 |
34 |
Continued as Scout (Courier). |
6 |
38 |
Claude Armstrong spend a great deal of time on the fringes of Charted Space. |
6 |
38 |
Gain a contact in an alien race. |