Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Clint Edye is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
23 |
A series of bad deals and decisions force Clint Edye into bankruptcy. Clint Edye salvages what Clint Edye can. |
4 |
23 |
Failed to qualify for Colonist (Citizen). |
4 |
23 |
Became a Drifter (Scavenger). |
4 |
24 |
Clint Edye run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
24 |
Continued as Drifter (Scavenger). |
5 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
28 |
Became a Citizen (Worker). |
6 |
31 |
Hard times caused by a lack of interstellar trade costs Clint Edye Clint Edye's job. |
7 |
31 |
Returned to Merchant (Free Trader). |
7 |
35 |
A good deal ensures Clint Edye is living the high life for a few years. |
8 |
35 |
Continued as Merchant (Free Trader). |
8 |
38 |
Make an unexpected connection outside Clint Edye's normal circles. Gain a Contact. |
8 |
39 |
Promoted to Merchant (Free Trader) rank 1. |