Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes wrong; Coleman McNab and several others are captured and mistreated by the enemy. Gain Coleman McNab's jailer as an Enemy. |
2 |
20 |
Became a Scout (Courier). |
2 |
23 |
Birth or Death involving a family member or close friend. |
2 |
24 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Courier). |
3 |
25 |
Spend several years jumping from world to world in Coleman McNab's scout ship. |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Coleman McNab botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
Coleman McNab's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Coleman McNab easily defeat. |
6 |
39 |
Gain Enemy if Coleman McNab don't already have one. |