Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Colonel Stephens's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Betrayed by a friend. One of Colonel Stephens's Contacts or Allies betrays Colonel Stephens, ending Colonel Stephens's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Entered Merchant Academy with the Business curriculum. |
3 |
22 |
Birth or Death involving a family member or close friend. |
3 |
25 |
Graduated with honors. |
4 |
25 |
Switched to Merchant (Broker). |
4 |
25 |
Promoted to Merchant (Broker) rank 1. |
4 |
25 |
Promoted to Merchant (Broker) rank 2. |
4 |
27 |
Embroiled in legal trouble. |
4 |
29 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
30 |
Colonel Stephens's business or ship thrives. |
5 |
33 |
Promoted to Merchant (Broker) rank 4. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
35 |
Imperial trade restrictions force Colonel Stephens out of business. |
7 |
35 |
Became a Scholar (Scientist). |
7 |
39 |
Caught cheating in some fashion, advancing Colonel Stephens's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
39 |
Colonel Stephens's work is sabotaged by unknown parties. Colonel Stephens start again from scratch. |
7 |
39 |
Gain an Enemy |