Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Colonel Stephens far from home. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
25 |
Gained a contact. |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Rogue (Thief) with previous rank. |
3 |
28 |
Colonel Stephens spend months in the dangerous criminal underworld. |
3 |
29 |
Promoted to Rogue (Thief) rank 2. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
32 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Colonel Stephens's work ends up coming home with Colonel Stephens, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Failed to qualify for Colonist (Citizen). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
37 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |