Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Connie Ming far from home. |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
A good deal ensures Connie Ming is living the high life for a few years. |
3 |
23 |
Voluntarily left Merchant Marine |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
25 |
Connie Ming have been following false teachings! |
5 |
25 |
Failed to qualify for Free Trader (Merchant). |
5 |
25 |
Returned to Drifter (Wanderer). |
5 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
26 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
27 |
time as a ruler or playboy gives Connie Ming a wide range of experiences. |
7 |
30 |
Continued as Noble (Dilettante). |
7 |
31 |
Connie Ming make an alliance with a powerful and charismatic noble, who becomes an Ally. |
7 |
34 |
Promoted to Noble (Dilettante) rank 1. |
8 |
34 |
Continued as Noble (Dilettante). |
8 |
37 |
Inherit a gift from a rich relative. |
8 |
38 |
Forced to muster out. |