Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
A revolution, attack or other unusual event throws Curley Meyer's life into chaos, forcing Curley Meyer to leave the planet. |
2 |
20 |
Failed to qualify for Performer (Entertainer). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Severely injured. Owe 7,500 for medical bills. |
5 |
28 |
Failed to qualify for Worker (Citizen). |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
31 |
Betrayed by a friend. One of Curley Meyer's Contacts or Allies betrays Curley Meyer, ending Curley Meyer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Merchant (Free Trader). |
6 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
35 |
Continued as Merchant (Free Trader). |
7 |
39 |
Promoted to Merchant (Free Trader) rank 2. |