Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Join a social movement. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Dale Barnett's Contacts or Allies betrays Dale Barnett, ending Dale Barnett's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Dale Barnett aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
36 |
Became a Scholar (Physician). |
7 |
38 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
40 |
Promoted to Scholar (Physician) rank 1. |