Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Moved to a new world. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
A sudden war destroys Dallas Mills's trade routes and contacts, forcing Dallas Mills to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Failed to qualify for Performer (Entertainer). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
30 |
Dallas Mills do not know what happened to Dallas Mills. There is a gap in Dallas Mills's memory. |
6 |
30 |
Failed to qualify for Worker (Citizen). |
6 |
30 |
Submitted to the draft. |
6 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
33 |
Rewarded for a successful mission. |
6 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
34 |
Continued as Agent (Law Enforcement). |
7 |
36 |
Dallas Mills's work ends up coming home with Dallas Mills, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
36 |
Switched to Drifter (Scavenger). |
8 |
39 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
39 |
Retired at age 39. |