Daniel Stanway  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 40 M 5 (-1) 10 (1) 6 (0) 6 (0) 2 (-2) 6 (0)5A6626
Harried
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Power) 1
Gun Combat 0
Profession (Colonist) 0
Recon 0
Science (Space Sciences/Astronomy) 1
Science (Social Sciences/Sophontology) 1
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Thief 12
Citizen Worker 14
 
Name Type Affinity Enmity Power Influence Species
Theo Kinghead Enemy 0 2 1 1 Sydite (F/32)
Theo Kinghead gains in power.
Malissa Wheeler Contact 2 1 0 1 Sydite (F/58)
 
Term Age History
1 18 Became a Rogue (Thief).
1 20 Involved in the planning of an impressive heist.
1 22 Promoted to Rogue (Thief) rank 1.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Pirate (Rogue).
2 22 Continued as Rogue (Thief).
2 23 A police detective or rival criminal forces Daniel Stanway to flee and vows to hunt Daniel Stanway down. Gain an Enemy.
3 23 Became a Citizen (Worker).
3 26 Daniel Stanway gain experience in a technical field as a computer operator or surveyor.
3 27 Promoted to Citizen (Worker) rank 1.
4 27 Continued as Citizen (Worker).
4 28 Daniel Stanway learn something Daniel Stanway should not have – a corporate secret, a political scandal – which Daniel Stanway can profit from illegally.
4 28 Gain a criminal contact.
5 31 Continued as Citizen (Worker).
5 33 Gained a contact.
6 35 Continued as Citizen (Worker).
6 37 Daniel Stanway's business expands, Daniel Stanway's corporation grows, or the colony thrives.
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