Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Darren Parker's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Failed to qualify for University. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Voluntarily left Barbarian |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
31 |
Involved in a gambling ring. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
33 |
Crime pays off. Gain victim as Enemy. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
35 |
Continued as Rogue (Enforcer). |
6 |
38 |
A police detective or rival criminal forces Darren Parker to flee and vows to hunt Darren Parker down. Gain an Enemy. |