Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Darryl Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
26 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Gain a contact. |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Flight (Navy). |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
29 |
Darryl Steward foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Attempt at commissioned failed. |
5 |
32 |
Voluntarily left Line/Crew |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
36 |
Spend time with an alien race. Gain a contact. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Gained a contact. |