Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Drafted into Surveyor |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Perform an exemplary service for the scouts. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
David Harper's ship is damaged, and David Harper have to hitch-hike David Harper's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
35 |
Failed to qualify for Star Marine (Marine). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of David Harper's Contacts or Allies betrays David Harper, ending David Harper's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
David Harper secretly provide religious rites for a dying leader or noble, although they do not share David Harper's faith. Gain an Ally in the family and a Rival who disagrees with David Harper's choice. |