Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
26 |
A mission goes wrong; David McNab and several others are captured and mistreated by the enemy. Gain David McNab's jailer as an Enemy. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
30 |
David McNab's work ends up coming home with David McNab, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Gained a contact. |
5 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |