Initiate David McNab  

Species Age Sex Str Dex End Int Edu SocUPP
Thaggeshi 40 M 5 (-1) 6 (0) 10 (1) 8 (0) 9 (1) 9 (1)56A899
Stooped neck
 
Skills
Animals 0
Broker 0
Carouse 0
Drive (Track) 1
Electronics 0
Gun Combat (Energy) 1
Investigate 0
Mechanic 1
Persuade 0
Science (Social Sciences/Belief) 1
Stealth 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman11
Marine Ground Assault Marine01
Agent Intelligence 01
Drifter Barbarian 01
Believer Mainstream Believer Initiate11
 
Name Type Affinity Enmity Power Influence Species
Charles Archer Enemy 0 3 3 0 Thaggeshi (F/23)
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Given advanced training in a specialist field
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Voluntarily left Merchant Marine
2 22 Became a Marine (Ground Assault) with the new title Marine.
2 26 A mission goes wrong; David McNab and several others are captured and mistreated by the enemy. Gain David McNab's jailer as an Enemy.
3 26 Became a Agent (Intelligence).
3 30 David McNab's work ends up coming home with David McNab, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 30 Became a Drifter (Barbarian).
4 33 Lightly injured, no permanent damage. Fully recovered.
5 33 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 35 Gained a contact.
5 37 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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