Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Delmar Dabs have no idea what happened to Delmar Dabs – they found Delmar Dabs's ship drifting on the fringes of friendly space. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Delmar Dabs foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
25 |
Vessel participates in a diplomatic mission. |
3 |
25 |
Gain a contact. |
3 |
28 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Navy (Flight) with previous rank. |
5 |
36 |
Delmar Dabs is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Delmar Dabs as an Enemy. |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Amnesia. |