Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Dikhekir Laimshak Igurzikha's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dikhekir Laimshak Igurzikha fail to help. Gain an Enemy. |
2 |
25 |
Dikhekir Laimshak Igurzikha have no idea what happened to Dikhekir Laimshak Igurzikha – they found Dikhekir Laimshak Igurzikha's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Dikhekir Laimshak Igurzikha's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |