Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Dominick Knight's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Rewarded for a successful mission. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Dominick Knight's work ends up coming home with Dominick Knight, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Scholar (Physician). |
6 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
36 |
Continued as Scholar (Physician). |
7 |
40 |
Win a prestigious prize for Dominick Knight's work. |