Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Switched to Drifter (Barbarian). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
24 |
Gain Enemy if Don Caldwell don't already have one. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Gain Enemy if Don Caldwell don't already have one. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Don Caldwell's Contacts or Allies betrays Don Caldwell, ending Don Caldwell's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
32 |
Don Caldwell is forced out because of censorship or controversy. What truth did Don Caldwell get too close to? |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Don Caldwell's normal circles. Gain a Contact. |
7 |
40 |
Forced to muster out. |