Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Dow Enright have no idea what happened to Dow Enright – they found Dow Enright's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Merchant (Broker). |
3 |
23 |
Continued as Merchant (Broker). |
3 |
25 |
Make an unexpected connection outside Dow Enright's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
Promoted to Merchant (Broker) rank 2. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Dow Enright's Contacts or Allies betrays Dow Enright, ending Dow Enright's career. That Contact or Ally becomes a Rival or Enemy. |