Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
24 |
Doyle Raycraft's scout ship is one of the first on the scene to rescue the survivors of a disaster but Doyle Raycraft fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Doyle Raycraft's time in the scouts. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
27 |
Doyle Raycraft's ship is damaged, and Doyle Raycraft have to hitch-hike Doyle Raycraft's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
28 |
Doyle Raycraft run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Moved to a new world. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Doyle Raycraft faith is shaken. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Doyle Raycraft is sent to a new community or parish to preach The Word among the poor. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |