Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Make an unexpected connection outside Early Finnerty's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Imperial trade restrictions force Early Finnerty out of business. |
5 |
31 |
Became a Navy (Engineer/Gunner). |
5 |
34 |
Early Finnerty is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
37 |
One of Early Finnerty's pieces of art is stolen, and the investigation brings Early Finnerty into the criminal underworld. |
6 |
38 |
Promoted to Entertainer (Artist) rank 1. |
7 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
38 |
Retired at age 38. |