Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Early Smith's job. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Early Smith's Contacts or Allies betrays Early Smith, ending Early Smith's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Lost eye or limb. Fully recovered. |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Early Smith easily defeat. |
4 |
31 |
Gain Enemy if Early Smith don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
33 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Voluntarily left Free Trader |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Early Smith retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |