Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Study Persuade as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Citizen (Corporate). |
3 |
26 |
Edd Walker befriend a superior in the corporation or the colony. |
3 |
29 |
Promoted to Citizen (Corporate) rank 1. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
30 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
30 |
Became a Merchant (Broker). |
5 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |