Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Severely injured. Owe 15,000 for medical bills. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
20 |
Edmond Bates's business expands, Edmond Bates's corporation grows, or the colony thrives. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
24 |
A revolution, attack or other unusual event throws Edmond Bates's life into chaos, forcing Edmond Bates to leave the planet. |
4 |
24 |
Failed to qualify for Surveyor (Scout). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
A good deal ensures Edmond Bates is living the high life for a few years. |
5 |
28 |
Voluntarily left Merchant Marine |
5 |
28 |
Failed to qualify for Surveyor (Scout). |
5 |
28 |
Returned to Drifter (Wanderer). |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Edmond Bates's Contacts or Allies betrays Edmond Bates, ending Edmond Bates's career. That Contact or Ally becomes a Rival or Enemy. |