Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
Elliott Coleman spend a great deal of time on the fringes of Charted Space. |
2 |
22 |
Gain a contact in an alien race. |
2 |
24 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Courier). |
3 |
27 |
Elliott Coleman's ship is damaged, and Elliott Coleman have to hitch-hike Elliott Coleman's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Elliott Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Switched to Scout (Explorer) with previous rank. |
6 |
33 |
Psychologically damaged by Elliott Coleman's time in the scouts. |
7 |
33 |
Failed to qualify for Worker (Citizen). |
7 |
33 |
Submitted to the draft. |
7 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Make an unexpected connection outside Elliott Coleman's normal circles. Gain a Contact. |