Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Elmer Bowman's Contacts or Allies betrays Elmer Bowman, ending Elmer Bowman's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for University. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Elmer Bowman is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Returned to Drifter (Wanderer). |
3 |
24 |
Nearly killed. Owe 17,500 for medical bills. |
4 |
24 |
Failed to qualify for Star Marine (Marine). |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
28 |
Survived a risky adventure but gained nothing. |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
32 |
Attacked by enemies that Elmer Bowman easily defeat. |
5 |
32 |
Gain Enemy if Elmer Bowman don't already have one. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Failed to qualify for Merchant Academy. |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |