Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Contact with Government. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
27 |
Gain Enemy if Elmore Blakely don't already have one. |
4 |
30 |
Voluntarily left Barbarian |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Elmore Blakely run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |