Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
24 |
Continued as Scholar (Scientist). |
3 |
26 |
Win a prestigious prize for Elsie McMillan's work. |
4 |
28 |
Voluntarily left Scientist |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
30 |
Attempted a risky adventure and was wildly successful. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Elsie McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
37 |
A sudden war destroys Elsie McMillan's trade routes and contacts, forcing Elsie McMillan to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |