Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Emery Fletcher's Contacts or Allies betrays Emery Fletcher, ending Emery Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Emery Fletcher's job. |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
25 |
Emery Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Failed to qualify for Courier (Scout). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |